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Current[]

History[]

Adrik, just like the rest of his clans lived in the mountains of Morian. He would help travelers survive the journey through the dangerous terrain. When he wasn't busy doing that his main job was to track and hunt chromatic dragons that encroach on the clans territory. He was doing both of those when the calls went out to find a new homeland due to the aggression of the humans. His village sent him out on this quest. Word eventually gets back to Adrik that his cousin Viktor was successful in finding a new homeland for their clan. Adrik eventually travels there after going on various adventures.

Relationships[]

Character Sheet[]

Half Dragon Ranger 19/Horizon Walker 10

LG Medium Half Dragon

Int: 16 - 20 (Depending on Terrain) ; Senses: Dark vision 60, Perception +92, Tremorsense 30

Defense[]

AC: 45

HP: 631

Fort: 33 , Ref: 30 , Will: 21

Spell Resistance: 40

Immune: Sleep, Cold, Paralysis, 20 Fire resistance

Offense[]

Speed: 30, Flight 120 Perfect

Melee: Claws of the Ripper 2d6 + 1d6 (cold) + 26

Main: 51/46/41/36

Secondary: 51/46/41/36

Bite: 51 1d4 +36

Wing Attack 51/51 2d6 +26

Special Attacks: Breath Weapon 29D6 30 foot cone (DC36), Wing Burst 10D6 Range 60 Feet (DC22)

Statistics[]

Str: 46 (52) , Dex: 22 (28) , Con: 28 (34) , Int: 19 (25) , Wis: 17 (23) , Cha: 23 (39)

'Base Atk: 25;' CMB: 51; CMD: 75

Feats:

  • Ranger/Combat Style: Endurance, Two Weapon Fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Double Slice, Two Weapon Defense

  • Level Feats: Skill Focus (Planes), Skill Focus (Stealth), Eldritch Heritage, Improved Eldritch Heritage, Toughness, Stealthy, Draconic Heritage, Improved Draconic Heritage, Draconic Breath, Greater Draconic Heritage, Draconic Spell Resistance, Multi Attack, Improved Initiative, Flyby Attack, Two Weapon Rend, Draconic Discipline, Quicken Breath Weapon, Signature Skill (Perception), Signature Skill (Survival), Skill Focus (Perception), Blind Fight

  • Epic Feats: Epic Toughness, Dire Charge, Fast Healing (3), Epic Skill Focus (Stealth +12), Epic Skill Focus (Perception +12), Skill Mastery (Stealth), Master Thief (+9 Disable, Stealth, Sleight of Hands), Perfect Two Weapon Fighting,

Skills: Acrobatics: 38 ; Diplomacy: 41 ; Fly: 46 ; Heal: 38 ; Intimidate: 41 ; Knowledge (Dungeonering) 39 ; (B) Knowledge (Geography) 41 ; Knowledge (Nature) 69 ; (B) Knowledge (Nobility) 36 ; Knowledge (Planes): 45 ; Perception 92 ; Profession (Guide) 38 ; Sense Motive: 35 ; Stealth: 122 (126) ; Survival: 39 ; Swim: 57

Languages: Morn, Draconic, Dwarven, Avalondi, Giant, Kalithican, Ultramarian, Infernal, Abyssal

SQ:

  • Trade Tradition
  • Commando
    • Scout, Trapper, Scrounger, Translator
      • Perception Penalties Halved, Auto Succeed checks to get along in wild and against weather
  • Ranger: Improved Quarry, Track, Woodland Stride, Swift Tracker, Evasion, Camouflage, Improved Evasion, Hide in Plain Sight
  • Horizon Walker: Terrain Mastery (Forest: +4 Stealth, Plane Of Fire:+10 fire resistance, Desert: Immunity to Exhaustion, Swamp: +4 Perception) Terrain Dominance (Swamp: 30 Tremor Sense, Desert: Immunity to Fatigue, Plane Of Fire: +20 Fire Resistance, +1 Attack and Damage against Fire Subtypes), Master of All Lands
    • Favored Terrains (Initiative, Knowledge (Geography), Perception, Stealth, Survival):
      • +6 Desert, Mountain, Forest, Swamp, Cold, Water, Urban, Jungle, Underground, Plane of Fire, Plains
      • +2 Planes (All others)
    • Favored Enemies (Bluff, Knowledge, Perception, Sense Motive, Survival)
      • Dragons +8
      • Reptiles +2
      • Outsider (Evil) +2
      • Giant +2
  • SoG Spheres
    • Survivalism
      • Harvest Package
      • Limitless Preperation
      • Hide
      • Natural Shelter
    • Navigation
      • Aerial Package
      • Resilience Training
      • Fleet Movement
      • Lay of the Land
      • Cautious Treading
      • Tracking Expert
    • Infiltration
      • Traceless Presence
      • Skilled Sneak
      • Shadower
    • Vocation
      • Skill Acuity (Stealth +14 (+1/2 ranks as insight bonus))
      • Working Folk
      • Industrious Worker

Gear[]

  • Head:  Hat of Disguise + Free thinker + Mind Blank 
  • Headband: Headband of Mental Superiority +6
  • Eyes: True Sight Goggles
  • Shoulders: Cloak of Resistance +5
  • Neck: Amulet of Natural Armor +5 (Adaptaion)
  • Chest: Mighty Fists +5
  • Body: 
  • Armor: +5 Celestial Mail, Heavy Fortification, Determination 
  • Belt: Belt of Physical Perfection +6 
  • Wrists: 
  • Hands: 
  • Ring 1: Ring of Protection +5 (Regeneration)
  • Ring 2: Ring of Freedom of Movement (+30 Stealth)
  • Feet: Slippers of the Tritan (+30 Perception)

Other Items

Portable Hole

Adamantine Wings + Cloud Wings

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